May 02, 2008, 09:59 AM // 09:59
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#1
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Death follow me to the res shrine.
so was doing veil threat, was killing charrs, Gwen should be happy, but the mechanic (or what it called, i wouldn't know) of Gwen is flawed :P~
what happen: Complete party wipe, level 2 Veiled Threat. So i thought I'll be far away from charrs, right? WRONG!
When my H/H group got ressurected, the meteor shower and conjure flames spell somehow follow one of us and we were wipe out a second time at the res shrine, partly my fault, cos I walk away to get a drink, only to return to find that I am standing and falling under meteor shower and was burning at the res shrine. and its too late to move the party out of the meteor and my screen show there are conjure flame damage being inflicted.
I hope this will get amended. Thanks.
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May 02, 2008, 11:32 AM // 11:32
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#3
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Academy Page
Join Date: Oct 2005
Guild: Dusk
Profession: Mo/Me
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Once a monster starts casting a spell on you, it will cast no matter how far out of range you are. Now if it's a line of sight spell like Lightning Orb, it will simply miss. However, for "from the sky" spells like meteor and meteor shower, they will fall on you no matter where you go. It's a common occurrence at desert teleporters (Hydra Meteors), portals in Dragon's Lair (Earthquake), teleporting in UW (Dryder Meteor showers. Almost had a reaper die from a teleported meteor shower once, but I digress).
In your case, if most of your party wipes and the remaining H/H do not have a rez, the countdown timer for the rez shrine will start even if some heroes are still alive and when you rez at the shrine, they teleport to you, so likely one of your living H/H was targeted by a meteor shower just as she was teleported. Not sure about the conjure flame damage though. That only applies to weapon attacks and should not teleport.
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May 02, 2008, 12:15 PM // 12:15
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#4
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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The conjure damage could be a remnant from before you died, they stay visible for a little while, maybe just in time for you to see it?
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May 02, 2008, 12:41 PM // 12:41
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#5
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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It could also be a case of the longstanding bug where the game won't update the positions of your character in the client sometimes. The Charr may have been there as far as the server was concerned, but your client wasn't updated due to the bug.
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May 02, 2008, 12:41 PM // 12:41
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#6
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Meteor IS a line of sight projectile. Meteor shower isn't.
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May 02, 2008, 12:53 PM // 12:53
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#7
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Meteor is NOT a line of sight projectile. It comes from above, no one can hide behind an object to avoid it. You may be thinking of Phoenix, Fireball or Flare. All 3 of these are line of sight.
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May 02, 2008, 12:55 PM // 12:55
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#8
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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something similar happend to me, was 55/ss in the UW with a uildie and dont ask me how, but he died at some coldfires. I waited for the coldfires to go away and ressed him, the second i ressed him (i had no aggro neither did he) he was hit by a shard storm that literally came out of nowhere. That sucked
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May 02, 2008, 12:57 PM // 12:57
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#9
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Ascalonian Squire
Join Date: May 2008
Location: My mom's basement...
Profession: W/Mo
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Strechs is right. Meteor is a "come from above" spell. I know this because when running the crystal desert the hydras cast meteor on me and i'm out of their line of sight, and yet it still manages to land on me.
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May 02, 2008, 01:09 PM // 13:09
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#10
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Meteor isn't a projectile. IIRC you can, with a speed boost, dodge before the meteor comes down though.
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May 02, 2008, 01:13 PM // 13:13
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#11
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Yes if you are under a speed boost, like the other spells that affect the place where you stood when it was completed casting you can move out of them. Maelstrom, Meteor, Meteor Shower, Spirit Rift are all examples of this type of attack. Either way, getting hit with random met shower at a res shrine is no fun, especially if you make the mistake of walking away to grab a drink
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May 02, 2008, 01:17 PM // 13:17
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#12
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Anyway, this also happens to monsters, it was commonly seen in HP craze last weekend as Lich teleports well outside aggro range and spells still land on him.
You can also try it with ally assassin that has stadowstep chain. you can cast target ally skill on him outside compass range (pretty neat, but useless unless you can time stuff way too well.)
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May 02, 2008, 02:57 PM // 14:57
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#13
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by Lord Zado
Once a monster starts casting a spell on you, it will cast no matter how far out of range you are. Now if it's a line of sight spell like Lightning Orb, it will simply miss. However, for "from the sky" spells like meteor and meteor shower, they will fall on you no matter where you go. It's a common occurrence at desert teleporters (Hydra Meteors), portals in Dragon's Lair (Earthquake), teleporting in UW (Dryder Meteor showers. Almost had a reaper die from a teleported meteor shower once, but I digress).
In your case, if most of your party wipes and the remaining H/H do not have a rez, the countdown timer for the rez shrine will start even if some heroes are still alive and when you rez at the shrine, they teleport to you, so likely one of your living H/H was targeted by a meteor shower just as she was teleported. Not sure about the conjure flame damage though. That only applies to weapon attacks and should not teleport.
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True its happens to me one time in ring of fire, ty reply with quote...
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May 02, 2008, 04:39 PM // 16:39
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#14
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by Lord Zado
Once a monster starts casting a spell on you, it will cast no matter how far out of range you are. Now if it's a line of sight spell like Lightning Orb, it will simply miss. However, for "from the sky" spells like meteor and meteor shower, they will fall on you no matter where you go. It's a common occurrence at desert teleporters (Hydra Meteors), portals in Dragon's Lair (Earthquake), teleporting in UW (Dryder Meteor showers. Almost had a reaper die from a teleported meteor shower once, but I digress).
In your case, if most of your party wipes and the remaining H/H do not have a rez, the countdown timer for the rez shrine will start even if some heroes are still alive and when you rez at the shrine, they teleport to you, so likely one of your living H/H was targeted by a meteor shower just as she was teleported. Not sure about the conjure flame damage though. That only applies to weapon attacks and should not teleport.
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Actually once you are out of spell range(this range is further then the earshot/arrgo bubble) the spell usually just acts as if it was interrupted.
Its prolly a bug.... I've noticed in CR before that dragon mosses spells will fail once you get far away enough. EDIT: It must be from the spilt second the spell completed then you were all rezed at the shrine. Thats the only way it would probably work, I think XD
Oh and meteor will never hit you if you are under a speed boost and you are currently moving.
Last edited by ShadowsRequiem; May 03, 2008 at 03:16 AM // 03:16..
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May 02, 2008, 07:23 PM // 19:23
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#15
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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it does this for both fire storm and meteor shower......dont remember what I was doing but my team I am all died and when we appeared at the rez shrine (a very long way from where we had died) we had a shower with us one time and the next time the fire storm.....killed off half of my henchies....which is why I remember is was such a long way from the mob--we rezzed everyone with no fear of being killed (unless they were able to get another fire storm or shower thru the rez shrine ).....its a glitch of somekind....
__________________
where is the 'all you can eat' cookie bar?
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May 03, 2008, 12:24 AM // 00:24
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#16
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by ShadowsRequiem
Actually once you are out of spell range the spell usually just acts as if it was interrupted.
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Nope...I've cast spells on enemies who kited out of earshot(see: spell range) and they completed. The bug is that the spell that targets a player should fail, like it was interrupted, if the player dies. You wouldn't be at the rez shrine if you didn't die.
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May 03, 2008, 02:09 AM // 02:09
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#17
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Actually A11Eur0 that is inccorrect. You can be teleported to a res shrine and not die. Well... not "you" but your h/h. If all the party members who have a res and are human die... then the entire party gets ressed. Henchmen and Heroes do not have to be killed for the party to "wipe" and for them to teleport back to the res shrine with you. The charr targetted a H/H before the "party resing timer" hit 0 seconds.
I've seen this happen a ton before. It is not exclusive to GW:EN. It happens for ANY non-projectile spell. I've seen Devona be killed by shatterstone, I've seen hench get hit by degen.
Second of all, this should not even be a problem. You have 1-2s of invincibility when you are ressed at a shrine. That should be plenty of time to flag your heroes out of the AoE of any spells that followed you. Going afk and getting killed was your own fault (as the OP freely admited in the first post).
Edit: PS, no spell every fails if the target moves out of range by the end of the cast time. Anybody who has every played a caster in PvP should know this by now through observation.
Last edited by HawkofStorms; May 03, 2008 at 02:13 AM // 02:13..
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May 03, 2008, 02:28 AM // 02:28
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#18
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Quote:
Originally Posted by cosyfiep
it does this for both fire storm and meteor shower......dont remember what I was doing but my team I am all died and when we appeared at the rez shrine (a very long way from where we had died) we had a shower with us one time and the next time the fire storm.....killed off half of my henchies....which is why I remember is was such a long way from the mob--we rezzed everyone with no fear of being killed (unless they were able to get another fire storm or shower thru the rez shrine ).....its a glitch of somekind....
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Reminds me of something I experienced yesterday. A friend were picking up a quest reward in EotN (think it was HoS reward) and it triggered a cutscene. We both skipped.
When it ended, we were under Firestorm and MS. Made us go "wtf" but we attributed it to a bug of some kind... and moved on.
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May 03, 2008, 03:22 AM // 03:22
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#19
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by HawkofStorms
Actually A11Eur0 that is inccorrect. You can be teleported to a res shrine and not die. Well... not "you" but your h/h. If all the party members who have a res and are human die... then the entire party gets ressed. Henchmen and Heroes do not have to be killed for the party to "wipe" and for them to teleport back to the res shrine with you. The charr targetted a H/H before the "party resing timer" hit 0 seconds.
I've seen this happen a ton before. It is not exclusive to GW:EN. It happens for ANY non-projectile spell. I've seen Devona be killed by shatterstone, I've seen hench get hit by degen.
Second of all, this should not even be a problem. You have 1-2s of invincibility when you are ressed at a shrine. That should be plenty of time to flag your heroes out of the AoE of any spells that followed you. Going afk and getting killed was your own fault (as the OP freely admited in the first post).
Edit: PS, no spell every fails if the target moves out of range by the end of the cast time. Anybody who has every played a caster in PvP should know this by now through observation.
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Strictly from a CR point of view. This happens when a caster will cast something with a longer duration, You'll be right on the edge of earshot/spell range but since you have a speed boost active you'll be moving faster then before.... So you move even further away then normal spell range and the spell fails. Or maybe its the monster that cancels the spell I dunno.
Dunno maybe I should try running around dragon moss to get a pic lololol.
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May 03, 2008, 03:28 AM // 03:28
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#20
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Quote:
Originally Posted by guolisong
It happened to me too I was on my survivor as well got me scared there for a moment, but I was only under firestorm though, that cut scene has nothing to do with firestorm where did that come from?
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No idea. We weren't even running with fire eles - they were water nukers.
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